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Android Expandcollapse animation

February 16, 2025

📂 Categories: Programming
Android Expandcollapse animation

Creating creaseless and intuitive person interfaces is important for immoderate palmy Android app. 1 almighty method for enhancing person education is the grow/illness animation, which permits builders to dynamically entertainment and fell contented based mostly connected person action. This not lone streamlines the interface however besides provides a contact of magnificence and sophistication. Mastering this animation method tin importantly better your app’s usability and general entreaty. This article delves into the intricacies of implementing grow/illness animations successful Android, offering applicable examples and adept insights to usher you done the procedure.

Knowing the Fundamentals of Grow/Illness Animations

Grow/illness animations are basically transitions that easily change the visibility of a position component. They tin beryllium triggered by assorted person interactions, specified arsenic clicking a fastener oregon tapping a conception header. The animation itself includes altering the position’s tallness from its first government (expanded oregon collapsed) to its mark government. This modulation tin beryllium custom-made with antithetic easing features to power the velocity and fluidity of the animation, creating visually interesting results.

These animations are peculiarly utile once dealing with ample quantities of contented, permitting builders to immediate accusation successful a concise and organized mode. By selectively revealing contented connected request, you tin debar overwhelming customers with extreme accusation upfront. This contributes to a cleaner, much person-affable interface.

For illustration, ideate a FAQ conception successful your app. Alternatively of displaying each solutions astatine erstwhile, you may usage grow/illness animations to uncover idiosyncratic solutions lone once the corresponding motion is tapped. This attack drastically improves readability and navigation.

Implementing Grow/Illness Animations successful Android

Location are respective methods to instrumentality grow/illness animations successful Android. 1 communal attack entails utilizing the ValueAnimator people. This people permits you to animate adjustments to a circumstantial worth, which successful this lawsuit would beryllium the tallness of the position you privation to grow oregon illness. You tin past usage an AnimatorUpdateListener to replace the position’s tallness throughout the animation.

Different fashionable technique is leveraging the animateLayoutChanges place of the genitor ViewGroup. This place routinely animates format modifications inside the ViewGroup, simplifying the implementation of grow/illness animations. Nevertheless, this attack presents little power complete the animation in contrast to utilizing ValueAnimator.

Libraries similar the Android Activity Room besides supply handy instruments for creating animations. For case, the TransitionManager people tin beryllium utilized to make area transitions, which tin beryllium tailored for grow/illness animations. This attack is peculiarly utile for analyzable animations involving aggregate views.

Champion Practices for Grow/Illness Animations

Once implementing grow/illness animations, see the pursuing champion practices:

  • Support it creaseless: Usage due easing features to guarantee the animation feels earthy and fluid.
  • Optimize show: Debar animating analyzable layouts oregon ample views, arsenic this tin pb to show points. See utilizing strategies similar position recycling to better show.

Utilizing these animations efficaciously contributes importantly to affirmative person education. In accordance to a survey by Nielsen Norman Radical, customers acknowledge interfaces that are casual to navigate and realize. Grow/illness animations lend straight to these targets.

Precocious Methods and Customization

You tin customise grow/illness animations additional by incorporating antithetic easing features, durations, and interpolators. This flat of customization permits you to make alone animations that lucifer your app’s branding and general plan aesthetic. Experimenting with antithetic parameters tin pb to visually gorgeous results that heighten person engagement.

For much analyzable eventualities, see utilizing libraries similar the Android Transitions room, which gives a affluent fit of pre-constructed animations and instruments for creating customized transitions. This room simplifies the procedure of implementing analyzable animations, releasing you to direction connected another elements of your app’s improvement.

Present’s a measure-by-measure usher connected however to make a basal grow/illness animation utilizing ValueAnimator:

  1. Make a ValueAnimator case.
  2. Fit the commencement and extremity values for the animation (first and last tallness).
  3. Fit the animation length.
  4. Connect an AnimatorUpdateListener to replace the position’s tallness throughout the animation.
  5. Commencement the animation.

[Infographic Placeholder: Illustrating the steps of creating an grow/illness animation]

Often Requested Questions

Q: What are the show implications of utilizing grow/illness animations?

A: Piece mostly businesslike, animating ample oregon analyzable views tin contact show. Optimize by utilizing businesslike format hierarchies and see position recycling for amended show.

Selecting the correct attack for implementing grow/illness animations relies upon connected the circumstantial wants of your app. See elements similar complexity, show necessities, and the flat of customization you demand. By cautiously readying and implementing these animations, you tin make a much participating and person-affable education for your app’s customers. Research sources similar the Android Builders documentation and the Android Transitions grooming for successful-extent accusation and precocious methods. You tin besides delve into utilizing ConstraintLayout for animation with this adjuvant usher: ConstraintLayout Animation Usher. Retrieve, person education is paramount successful cell app improvement, and incorporating creaseless, intuitive animations similar grow/illness tin importantly elevate your app’s general choice. See person suggestions and proceed iterating connected your animation implementations to additional refine and heighten person restitution. Commencement experimenting with these methods present to unlock the afloat possible of grow/illness animations successful your Android apps. Larn much astir bettering your app’s Website positioning with this adjuvant usher: Search engine optimisation Champion Practices.

Question & Answer :
Fto’s opportunity I person a vertical linearLayout with :

[v1] [v2] 

By default v1 has visibily = GONE. I would similar to entertainment v1 with an grow animation and propulsion behind v2 astatine the aforesaid clip.

I tried thing similar this:

Animation a = fresh Animation() { int initialHeight; @Override protected void applyTransformation(interval interpolatedTime, Translation t) { last int newHeight = (int)(initialHeight * interpolatedTime); v.getLayoutParams().tallness = newHeight; v.requestLayout(); } @Override national void initialize(int width, int tallness, int parentWidth, int parentHeight) { ace.initialize(width, tallness, parentWidth, parentHeight); initialHeight = tallness; } @Override national boolean willChangeBounds() { instrument actual; } }; 

However with this resolution, I person a blink once the animation begins. I deliberation it’s brought on by v1 displaying afloat dimension earlier the animation is utilized.

With javascript, this is 1 formation of jQuery! Immoderate elemental manner to bash this with android?

I seat that this motion grew to become fashionable truthful I station my existent resolution. The chief vantage is that you don’t person to cognize the expanded tallness to use the animation and erstwhile the position is expanded, it adapts tallness if contented modifications. It plant large for maine.

national static void grow(last Position v) { int matchParentMeasureSpec = Position.MeasureSpec.makeMeasureSpec(((Position) v.getParent()).getWidth(), Position.MeasureSpec.Precisely); int wrapContentMeasureSpec = Position.MeasureSpec.makeMeasureSpec(zero, Position.MeasureSpec.UNSPECIFIED); v.measurement(matchParentMeasureSpec, wrapContentMeasureSpec); last int targetHeight = v.getMeasuredHeight(); // Older variations of android (pre API 21) cancel animations for views with a tallness of zero. v.getLayoutParams().tallness = 1; v.setVisibility(Position.Available); Animation a = fresh Animation() { @Override protected void applyTransformation(interval interpolatedTime, Translation t) { v.getLayoutParams().tallness = interpolatedTime == 1 ? LayoutParams.WRAP_CONTENT : (int)(targetHeight * interpolatedTime); v.requestLayout(); } @Override national boolean willChangeBounds() { instrument actual; } }; // Enlargement velocity of 1dp/sclerosis a.setDuration((int)(targetHeight / v.getContext().getResources().getDisplayMetrics().density)); v.startAnimation(a); } national static void illness(last Position v) { last int initialHeight = v.getMeasuredHeight(); Animation a = fresh Animation() { @Override protected void applyTransformation(interval interpolatedTime, Translation t) { if(interpolatedTime == 1){ v.setVisibility(Position.GONE); }other{ v.getLayoutParams().tallness = initialHeight - (int)(initialHeight * interpolatedTime); v.requestLayout(); } } @Override national boolean willChangeBounds() { instrument actual; } }; // Illness velocity of 1dp/sclerosis a.setDuration((int)(initialHeight / v.getContext().getResources().getDisplayMetrics().density)); v.startAnimation(a); } 

Arsenic talked about by @Jefferson successful the feedback, you tin get a smoother animation by altering the length (and therefore the velocity) of the animation. Presently, it has been fit astatine a velocity of 1dp/sclerosis